The Miami-based company is pairing a shared touchscreen with licensed classics and user-created play, reflecting a broader effort to make digital gaming more social.
EverPlay Studios Inc., operating as EverBoard Inc., is introducing EverBoard, a 21.5-inch digital gameboard designed for families and friends to play around one shared screen. The platform supports multiplayer games, an expanding library and the EverVibe Game Creator™, which turns spoken or typed ideas into playable experiences. The product is scheduled to be available exclusively through Best Buy in the United States during the holiday season, positioning the device between traditional tabletop play and connected entertainment.
Designed for play from all sides of a table, EverBoard supports up to six players without controllers, physical pieces or a complicated setup. Its format keeps the group focused on a single surface rather than separate devices, while the company describes the experience as suitable for children, parents and grandparents. That emphasis places shared participation and face-to-face interaction at the centre of the product’s proposition.
Through EverPass™, players can access a library of more than 50 games at launch, with one month of full access included with each EverBoard. The catalogue includes officially licensed Hasbro titles such as Monopoly, Connect 4, Chutes and Ladders and Scrabble, alongside puzzles, drawing activities, arcade-style games and original experiences. The company also says new games will be added each month, including further Hasbro favourites.
The EverVibe Game Creator™ gives the platform a second layer beyond a fixed catalogue. Players can describe a game using voice or text, and the system converts the concept into an experience that can be played together. That combination of licensed familiarity and user-generated content gives EverBoard a way to frame the gameboard as an evolving platform rather than a single-purpose electronic toy, although the practical range of creation will depend on how the feature performs in use.
The product’s commercial model therefore combines dedicated hardware, a subscription-based library and a continuing flow of digital content. Its exclusive Best Buy distribution in the United States provides a defined retail route, while the inclusion of recognised Hasbro games gives the initial catalogue familiar points of entry. For EverBoard, the central test will be whether its shared-screen design and creative tools can sustain the social rituals it is built to support beyond the first game night.